What I did
- Branding
- Consumer Research
- UI/UX Design
- Prototyping
- Interaction Design
- Mobile, Web, and Admin Apps
- Cross-Functional Collaboration
Outcomes
60%
reduction is suspensions
2x
increase in teacher tracking
150+
restorative practices added
40
team members working together to launch product
Overview
Highfive is a pioneering restorative behavior platform. Using the power of research, technology, and systems Highfive aims to enable health and well-being, inclusivity, and positive relationships within school communities of any size.
Main takeaways
1. Reestablishing brand identity
2. Optimizing how teachers track behaviors
3. Creating new standards within classrooms
Takeaways
Reestablishing brand identity
Formerly known as BehaviorFlip, the company was in need of a rebrand that embraced positivity and community connections. The new hand logo, representing a high five, is the anchor of the brand. Illustrations and playful iconography are included to create moments of delight for teachers and students.
2.
Optimizing how teachers track behaviors
While conducting user interviews, we noticed a majority of teachers were not engaging with the existing web-app. The focus immediately shifted to a mobile first approach for a more intuitive and less time consuming experience. On mobile devices, teachers can choose from a list of behaviors to award students or connect on topics that need improvement. By tracking these behaviors, Highfive performs restorative techniques to create more connected classrooms, all while collecting rich data.
3.
Creating new standards within classrooms
We built a web-app to function as a restorative companion that shows school administrators the most relevant behavior information. After teachers track behaviors, the information is populated in the school dashboard to provide quick insights and suggestions on areas of improvement.
Want to learn more about the design process?
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